Blizzard Entertainment v. Jung – Gamers Enjoined From Creating a Compatible Internet Environment

by Lee Gesmer on September 9, 2005

Copyright, DMCA. My partner Joe Laferrera has written a Client Advisory discussing the 8th Circuit’s decision in Blizzard Entertainment v. Jung, where the court held that the defendant’s efforts to reverse engineer Blizzard’s Internet gaming network in order to provide a competing, alternative network had (a) violated Blizzard’s shrink-wrap agreement, which prohibited reverse engineering, and (b) violated the Digital Millennium Copyright Act (DMCA).

This is an important case in the rapidly developing jurisprudence of the DMCA. As well, it demonstrates once again the courts’ apparent willingness to enforce shrink-wrap licenses, and to permit copyright owners to use those licenses to override rights otherwise permitted by the Copyright Act.

  • Read the case here.
  • Read the Advisory here.

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